Similar to its predecessor, combat is impossible and the player must either run or hide from their enemies in order to stay alive. The players can hide in various spots in order to avoid their pursuers, such as nearby lockers, bellow beds, in various corners or simply blending in with the darkness. Closing doors will impede enemies and squeezing through small spaces can lose them. Certain scripted events will require a specific action from the player.
The only item the player has access to is his camcorder, which is automatically acquired after the main character breaks out of his holding cell. The camcorder is battery operated and comes with a night vision function which is used to navigate through dark areas. Batteries can be found in various spots, usually nearby electronic devices, such as radios, Walkie-talkies, etc. While the camcorder is up and filming, the character will write his thoughts in a notebook. Along the game, the player can pick up various documents, scattered throughout the asylum, that provide a background story for some of the characters. The documents appear as blue folders with "CONFIDENTIAL" stamped on the front. Aside from scavenging batteries and finding documents, certain tasks will require for the player to retrieve a key. In the desolate mountains of Colorado, horrors await inside Mount Massive Asylum. An abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in complete secrecy… until now. Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something entirely different. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
The only item the player has access to is his camcorder, which is automatically acquired after the main character breaks out of his holding cell. The camcorder is battery operated and comes with a night vision function which is used to navigate through dark areas. Batteries can be found in various spots, usually nearby electronic devices, such as radios, Walkie-talkies, etc. While the camcorder is up and filming, the character will write his thoughts in a notebook. Along the game, the player can pick up various documents, scattered throughout the asylum, that provide a background story for some of the characters. The documents appear as blue folders with "CONFIDENTIAL" stamped on the front. Aside from scavenging batteries and finding documents, certain tasks will require for the player to retrieve a key. In the desolate mountains of Colorado, horrors await inside Mount Massive Asylum. An abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, has been operating in complete secrecy… until now. Acting on a tip from an inside source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something entirely different. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive.
SPECIFICATION:
CPU:
Core 2 Duo E8400 3.0GHz
CPU :
Athlon II X2 270
RAM:
3 GB
OS:
Win Xp or Later
Video Card:
GeForce GTS 450/Radeon HD 4860
Sound Card:
Direct X Compatible
Free Disk Space:
5 GB
CPU:
Core 2 Duo E8400 3.0GHz
CPU :
Athlon II X2 270
RAM:
3 GB
OS:
Win Xp or Later
Video Card:
GeForce GTS 450/Radeon HD 4860
Sound Card:
Direct X Compatible
Free Disk Space:
5 GB
CPU: |
Core 2 Duo E8400 3.0GHz
|
---|
CPU : |
Athlon II X2 270
|
---|
RAM: | 3 GB |
---|
OS: | Win Xp or Later |
---|
Video Card: |
GeForce GTS 450/Radeon HD 4860
|
---|
Sound Card: | Direct X Compatible |
---|
Free Disk Space: | 5 GB |
---|
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